Jump to content
  • Chat

    Chat

      You don't have permission to chat.
    • The New VSKYLABS Hungarocopter HC-02 v2.0 was just RELEASED!
      Available here: https://store.x-plane.org/VSKYLABS-Hungarocopter-HC-02_p_1803.html

      AP1GczNBntNyNYi6u7ichGByymzOnqZabaurcCLZ

      VSKYLABS is excited to announce the release of the VSKYLABS Hungarocopter HC-02 v2.0 - a big update to the innovative ultralight helicopter project for X-Plane 12. V2.0 version brings a new level of realism, detail, and challenge to your 'Test-Pilot' skills!

      Development notice:
      The VSKYLABS development of the Hungarocopter HC-02 project for X-Plane flight simulator was approved by 'HungaroCopter Kft.', who also provided relevant information. However, it is an independent VSKYLABS project which is not affiliated with the 'HungaroCopter Kft.' company.

      What’s New in v2.0?

      • Overhauled Flight Dynamics, following deep feedback from real-world Hungarocopter HC-02 professional test-pilot, to match the latest real-world HC-02 performance and flight handling characteristics.
         
      • Electric Rescue System (ERS) - First-seen-in-helicopter-simulation-model: One of the most exciting new features is the ERS - an emergency backup system that kicks in (by pilot demand) if the engine fails. It gives the power-train extra rotor power for a short time (thanks to an onboard electric motor), improving safety in critical situations such as autorotations and in cases that extra power is needed!

        The ERS system is a unique Hungarocopter innovation, currently installed in a few real-world HC-02 prototypes, undergoing testing and further development.

        The ERS implementation in the VSKYLABS HC-02 replicates the real-world configuration, with an additional, physics based electrical motor that sits on the main free-wheel: The system is fully battery-independent which provides more than 32 KW of additional power to the rotorcraft propulsion mechanism. 
      • Graphics: Improved textures and PBR, inside-out, to reflect the actual HC-02 unique and authentic look and feel. Also - added livery based on a real-world HC-02 (LY-BPP).
         
      • VSKYLABS Cockpit-Builders Heaven assignment layer - Assign all aircraft switches, knobs, and interactions via a dedicated X-Plane 12 assignment layer.

      AP1GczMAacbck42JIivs_qODhNxvncQe9dWl1X8_

      About the real-world Hungarocopter HC-02:
      The Hungarocopter HC-02 is an innovative, two seat ultralight helicopter, powered by Rotax 915iS. It is the first helicopter developed and manufactured in Hungary.

      The Hungarocopter HC-02 was designed and manufactured using state-of-the-art technology, with the combined result of excellent handling characteristics, high payload, passenger and crew safety compared to empty weight. These properties and the relatively high power available together place it in a category higher than its size, even when operating under unfavorable air density - altitude conditions. Another significant advantage is the low maintenance requirement.

      For more information about the real-world Hungarocopter HC-02, visit the Hungarocopter website:
      https://hungarocopter.hu/en/

      AP1GczNjAIFduWS0uN0YDqw163ZzcFDOPTFXfxb7

      AP1GczM6lOAhqjT-FmfCHmMqfwlNHsgCukk5KT-z

      AP1GczPWeRSvr44b1UEHMXO7dZeEkuLAvVd3dU0u

      AP1GczO-sIzgvrhR3opQppk2uWDZEFVuaqruBog4

      AP1GczN2vix3ApVzt2qwj3M38svCb952oC5sRZUn

      AP1GczMBWzspXRtywQytp-cAtjEUIVr9kNpPtl4D

      AP1GczP3Kxk9c_fpZ6T8yDJZhoy33OV8amOHI7uc

      AP1GczOZzh13dznSBm4cfgM6xAZX0o-KCFuBgNNQ

       


      Posted By: VSKYLABS @ 2 April 2025 - 7:20 pm Comments: 2 - View Comments
    • A340-600_7.jpgHi everyone!

      After the HUGE update of our A340-600 in December to V1.4, we just released yet another update for the A340-600, bringing the aircraft to V1.4.1 (Build 1642). This update contains a few new features and some bug fixing to make things run really nice and smoothly.

      You can get the update via the Skunkcrafts updater now (if you already have V1.4) or via fresh download from the stores in the next few day.

      Here is the change log of the update:

      Changes from V1.4:

      New features:
      - Added the gLoad indicator on the SD during excessive gLoad maneuvers
      - Autoland light is now operational
      - Sorted ISCS Situation list alphabetically also on Mac and Linux
      - Changed drawing of FMS route on ND to cut drawing off past routes and improved drawing order

      Bug fixes:
      - If in mode LOC/G/S or LAND if both MMRs fail, the AP will disconnect
      - If in mode Alpha Floor, pressing the instinctive disconnect buttons on the throttles disengages Alpha Floor (even if conditions for Alpha Floor still present)
      - Below DH, CAT 3 DUAL is frozen, even if conditions revert to CAT 3 Single
      - Improved cabin temperature control algorithm to prevent integrator runaway during longer durations on LP air on the ground
      - EFB ISCS now dims with EFB brightness setting
      - Reduced risk of airplane going into "crashed" state after situation load through the EFB.
      - Removed text overlap under IMM EXIT on flight plan B page.
      - When in mode HDG, the managed speed target now ignores speed constraints like in real life
      - Improved situation load logic to make sure systems initialize as they should
      - Improved Yaw control in Alternate and Direct law (removed control components available in normal law only)
      - Improved roll control authority close to VMCA
      - Fixed an issue with the FWS that could lead to "FLAPS FAULT" or "SLATS FAULT" ECAM messages when only one engine is started on ground.
      - The F speed changes from Landing setting to take-off setting on go around.
      - Manual engine start does not automatically abort anymore in case of EGT limit exceedance

      Enjoy,

      GK


      Posted By: GlidingKiwi @ 1 April 2025 - 8:11 pm Comments: 4 - View Comments
    • Developer Spotlight: Antonio "AFNavarro"

      Conducted by Dominic Smith

      Antonio

      Introduction

      Some people in the X-Plane community quietly get on with what they do. No fuss, no drama, and yet their work speaks for itself. Antonio, better known as AFNavarro, is one of those people.

      He’s been creating liveries for years, often inspired by Spanish aircraft or planes he’s had a personal connection with. His repaints are detailed, thoughtful, and clearly made by someone who understands aviation inside out.

      In this Developer Spotlight, we take a closer look at the person behind the liveries. From building model planes as a child to finding calm and creativity through repainting, Antonio's story is one of quiet passion and genuine love for flight.

      Introduction and Development

      Antonio, to start with, could you tell us a little bit about yourself and how you got into flight simulation?
      I was born in a small town in deep Spain, in 1966. From a very young age, I felt a strong passion for aeronautics. The first time I saw a real plane, a Mirage F-1 during a visit to LEAB Air Base, I felt like I had fallen in love, and from that moment I knew I wanted to turn my hobby into a profession.

      During my adolescence, I channelled that passion into building model airplanes from recycled materials (not commercial plastic kits). I even built a Ford Tri-Motor, and with my collection I won several awards at university. I studied Aeronautical Engineering at the Polytechnic University of Madrid, thanks to the sacrifices my parents made. Thank you, Dad and Mom, for making it possible, and I graduated with the second national prize for university studies.

      After university came mandatory military service. I spent a year in the Spanish Air Force with the 801 SAR Squadron, where I had the opportunity to fly training missions in the AS332 Super Puma and the CASA C-212 Aviocar.

      My first job was in France, working on the Ariane-4 rocket project for three years. On rainy Normandy afternoons, I built a handmade electric train from recycled materials, another childhood dream. I returned to Spain in 1996 and began working as a maintenance and test engineer at a large helicopter company, where I still work today. Over the years, I’ve had the chance to fly many different helicopter models.

      My introduction to flight simulation happened by chance…or maybe by fate. One day I was walking with my wife when a box of X-Plane 7 caught my eye in the window of a bookstore, offered at a ridiculously low price. I bought it, installed it at home, and discovered something called “Plane Maker”, along with some files that appeared to fly later on… and from that moment, my life changed.

      make of paper.jpg

      my_train hand-made.jpg   my-train hand-made.jpg

      What made you want to start creating liveries? Was it something you always had an interest in, or did it come from wanting a specific livery in the sim?

      Well, a bit of both. I always enjoyed painting my small handmade models, adding wear, ageing effects, and giving them a touch of realism, a bit of life. I later transferred that same practice into virtual painting. It was relaxing and over time it became my main hobby. At the same time, I often downloaded or bought aircraft that were flown in Spain, or still fly today, but they rarely included Spanish liveries, so, I threw myself into painting them.

      Your work always looks highly professional and polished, so what software do you use when painting, and what does your general process look like from start to finish?

      Let’s say that 98% of my work is done with Paint.net (free and very easy to use). About 1% is Photoshop, just for using some very specific brushes, and the remaining 1% is GIMP, which I use to create normals. I also use free software to work with normal and alpha files (which control the brightness of textures), such as DXTBmp.

      The process begins by choosing the livery, then searching for material to guide the general paint and details. Reading about the real aircraft helps me to understand it and consider it "my friend". Then I study the model very carefully, open it in Plane Maker to view its objects, and try to understand how the author has built the textures around the 3D model. It is all about getting into the skin of the person who has created it.

      Next, let’s imagine that there is no paint kit. In this case, I need to figure out which parts of the model correspond to which areas on the texture. This means editing the UV maps and using a trial-and-error approach. I usually start by creating a blank livery, and then the painting process begins. Over time, I have developed several self-taught colouring techniques, depending on whether the blank livery uses flat colours or colours with shadows. I start by painting the basic colours and then add the details, such as lines, emblems, tail numbers, and so on. Each step is checked by opening the aircraft in Plane Maker or in the sim, which takes a lot of time. If the result is not right, I repeat that step from scratch.

      Once the aircraft is fully painted and clean, a difficult but fun phase begins, bringing it to life. That means making the model look like a real plane. I add layers of dirt, panel lines, rivets, chipping, oil and hydraulic fluid leaks, smoke stains, and everything else my experience, both real and virtual, tells me is needed so that a screenshot looks no different from a real photograph. Painting liveries is much more than colouring, it is like being an actor who fully becomes the character they are playing.

      AFNavarro (16).jpg AFNavarro (5).jpg

      AFNavarro (14).jpg AFNavarro (7).jpg

      Some readers might not realise just how much time goes into painting a good livery, so could you give us an idea of how long a typical livery takes you to finish?

      This depends a lot on the difficulty of the livery itself, the textures of the model, and whether it is the first livery for a model or the final one in a collection.

      A simple livery might take about 12 hours of work. I usually spend 3 to 4 hours a day painting, so that adds up to around 3 or 4 days. A standard livery usually takes about a week. A more complicated livery can take two weeks, or roughly 50 to 60 hours of work. When I paint a collection for a model, the first livery takes more time, but I usually create a lot of masks. These include rivets, panel lines, wheels, engines, instrument panels, and so on, so the later liveries in the collection go much faster.

      What’s the most challenging part of livery painting for you? Is there a particular step that takes the most effort or time?

      Just like in real industry, before painting, you have to prepare the surface. One of the most challenging steps happens just before the painting starts. It involves identifying all the parts in the graphic files, especially if the texture is very fragmented, there is no paint kit, and no UV map. Although I have recently discovered a tool that helps with this, called XPObjUVImage, I still sometimes spend entire sessions using the trial-and-error method, working with templates, just to figure out which colour corresponds to which part of the model.

      When there is no paint kit available, it can be difficult to create a blank livery to start with. During the painting itself, the most challenging part with models that have very fragmented textures is getting the lines, or the shades of camouflage, to line up correctly across the different parts of the texture.

      Do you have a favourite livery you’ve made, or maybe one that was especially meaningful or difficult?

      My favourite livery is always the last one I paint (ha ha ha...).

      No, I do not have a single favourite. Each and every one of them has its own story. The aircraft liveries for Alabeo and Carenado have always been very complicated and challenging, but the queen of all challenges has been the EC-IXZ for the Beechcraft Bonanza G36 (tip tanks) in XP12 by PAE. It has millions of micro-textures and is a true nightmare.

      As you mentioned, liveries often involve lots of detail work, so how do you go about getting reference material, like airline logos or placement guides?

      When I started, back in the early 2000s, it was much harder to find material. The internet was not as widespread back then, so I relied on images from my considerable collection of aviation books.

      Now it is much easier, because almost everything is available online. You can find a lot of material, although some details are still difficult to track down. But sooner or later, after looking through many photos and videos, they eventually appear.

      AFNavarro (4).jpg

      AFNavarro (9).jpg  AFNavarro (3).jpg

      Have you had any memorable feedback or moments from the community here at the Org that has stood out?

      Yes, of course. I usually receive a lot of positive community feedback and recognition for the work I do, which is very comforting. Sometimes, after a complex and time-consuming livery, I might only get a brief "thank you", but that is not really important.

      Is there a particular aircraft you love painting, or one you always look forward to working on?

      All the planes and helicopters I paint are chosen because they inspire me. Sometimes it is for historical reasons, sometimes personal connections, or a request from someone in the community. I usually paint Spanish liveries as a tribute to my country’s aviation, but I also create others from around the world if something about them speaks to me.

      I especially enjoy painting aircraft that I have, or have had, a personal bond with, because I have flown or worked on them. I remember that during the COVID-19 pandemic, I painted lots of liveries for the freeware T-6 Texan by Khamsin. That was my therapy.

      X-Plane & Beyond

      When you're not painting, how do you use X-Plane? Do you fly much yourself, and if so, what kind of flying do you enjoy the most?

      Yes, I love flying. We could say that I do three types of flights, almost always with general aviation aircraft:

      1. Visual flights, usually lasting 30 to 40 minutes. Sometimes in good weather, which is relaxing, and sometimes in complicated conditions, which is a bit less relaxing.
      2. IFR flights, which I enjoy very much, both during the day and at night.
      3. And finally, flights to check the results of my liveries, test any changes made in Plane Maker, or take screenshots for my livery uploads.

      Do you have any favourite aircraft or scenery in X-Plane that you often return to?

      Uff, hard question. I do not want to hurt the feelings of my developer friends. Anyway, I really enjoy flying the XPFR Socata Rallye and the Robin DR400 and DR401 (from different developers). Maybe I can offer an explanation as to why. When I did my glider courses, these aircraft were the tugs, and sometimes the tug pilot would let me take the controls for a bit. But I also enjoy more complex aircraft such as the C90 or B200, and of course the historical ones. Sometimes, when I am stressed, I take the Blanik glider out of the hangar.

      I have to say, I do not like flying glass cockpit aircraft as I prefer classic instruments. When you fly with a glass cockpit, it is not immersive, you forget which aircraft you are flying. As for scenery, I really enjoyed Spain UHD on XP10 and XP11. Unfortunately, it does not work well on XP12, especially along the coastlines. In XP12, I usually fly in the Balearic Islands, where I have photo-real terrain thanks to the work of orl_cz. I have not installed AutoOrtho yet, but it is coming.

      AFNavarro (11).jpg

      AFNavarro (6).jpg  AFNavarro (12).jpg

      Do you have any real-world flying experience, and if so, could you share it with us?

      Yes, I do. At university, I took two glider courses and learned to fly in the mythical Blanik, and when I trained for stalling, it sounded like a beaten can. I did not continue flying gliders after that, mostly due to life circumstances. Later, before becoming a father, I took ULM courses and learned to fly solo, but again, I did not continue with it. Finally, thanks to my job, I have done countless helicopter flights. Not as a pilot, but as a test engineer, although, from time to time, the pilot lets me take the stick.

      I also had a very gratifying experience collaborating on the tuning of the professional Bell 412 simulator we have at my company. During testing, the monitors were sometimes out of sync, which caused dizziness by the end of the session. I often had to wait before driving home.

      1990.jpg  me-1990.jpg

      Outside of X-Plane, what other hobbies or interests do you enjoy?

      Simple things, mostly. I enjoy mountain biking, and the weather in Spain allows you to do it for most of the year.

      I also enjoy hiking, especially long walks with my wife.

      I like watching National Geographic documentaries and good films.

      I really enjoy travelling and discovering new places, although I do not travel much at the moment because of my many obligations.
      And above all, I try to spend as much time as possible with my children.

      La Mancha_Nov 2024.jpg  La Mancha-Nov 2024.jpg

      Finally, Antonio, is there anything you’d like to say to the community, be it painters, developers, or just simmers, who enjoy and appreciate your work?

      Above everything, I think the community here at the Org is special. The communication between members when it comes to solving problems is both friendly and warm. Beyond liveries, the possibilities offered by Plane Maker and Airfoil Maker are endless. Combined with the wonderful 3D models on offer, it truly is a paradise for aviation enthusiasts.

      Finally, I would like to thank the many X-Planers for their teachings. They know who they are, and especially Leen de Jager, who taught me many things, particularly in relation to normals, which are the soul of liveries.

      I hope to continue offering my skills to the community here at the Org, and that everyone enjoys my liveries as much as I enjoy creating them. 

      Antonio, it’s been an absolute pleasure talking to you. Your work means a lot to many in the community, and it’s great to finally put a face to the name behind the liveries.

      Antonio's work can be found here

      __________________________________


      Posted By: Dominic Smith @ 30 March 2025 - 2:10 pm Comments: 12 - View Comments
    • Sunday 30th March - Win 5 Prizes This week

      Welcome to our weekly roundup of everything X-Plane.

      Here you’ll find a snippet of this week’s major events, including standout freeware releases, X-Plane 12 news, developer updates, reviews from the team at XPlaneReviews, and a new Org quiz where you could win a plane of your choice.

      If you enjoy staying up to date with all things X-Plane, please consider following the Weekly Digest (remember you need to be registered).

      https://forums.x-plane.org/index.php?/forums/topic/328914-sunday-30th-march-win-5-prizes-this-week/#comment-2890496

      The above image was taken from one of our featured articles...

      How Well Do You Know X-Plane Designers - Win 3 Prizes This week

      There’s a new Org quiz this week, and it’s all about the developers behind some of your favourite X-Plane aircraft. All the answers can be found in the Developer Spotlight interviews (yes, even the sneaky ones). Five winners will be selected, with each one choosing either the FlightFactor 777v2 Ultimate, the ToLiss A320, or an equivalent aircraft. 

      Take the quiz here

      Payware Releases 

      PHDH - Dillingham Airfield, Hawaii

      https://store.x-plane.org/PHDH--Dillingham-Airfield-Hawaii-_p_2016.html

      Payware Developer News

      Flight Procedures Simulation - FPS EMBRAER 175 Preview

      https://forums.x-plane.org/index.php?/forums/topic/326650-flight-procedures-simulation-fps-embraer-175-preview/#findComment-2888212

      For additional insights and updates, make sure to delve into the recent posts in the portal. Remember, the newsletter and portal work hand in hand to keep you informed.

      Freeware Files

      Scenery

      X-Plane 12

      Fly the Ozarks Project

      https://forums.x-plane.org/index.php?/files/file/94852-fly-the-ozarks-project/

      Italy GA Airports - Emilia Romagna, Marche, Abruzzo 2.1

      https://forums.x-plane.org/index.php?/files/file/94865-italy-ga-airports-emilia-romagna-marche-abruzzo-21/

      X-Plane 11

      KMCI - Kansas City International Airport for XP11 1.3.2

      https://forums.x-plane.org/index.php?/files/file/94813-kmci-kansas-city-international-airport-for-xp11/

      Utilities

      A Better Camera (ABC) plugin for X-Plane

      https://forums.x-plane.org/index.php?/files/file/46121-a-better-camera-abc-plugin-for-x-plane/

      If you’re a freeware developer working on a project and have some news you would like to share, please contact me via PM and I will cover it in the next update.

      X-PlaneReviews 

      Don't forget to check out the latest articles from the guys at XPlaneReviews:

      Scenery Review: RJTT - Haneda Tokyo International by DarkBlue Scenery

      https://xplanereviews.com/forums/topic/18639-scenery-review-rjtt-haneda-tokyo-international-by-darkblue-scenery/

      Airport of the Week

      Can you guess the name of the airport below?

      If so, why not attach a screenshot (no real photographs or additional clues) in the comments section...but DO NOT mention the name (gives others a chance) :)

      Clue: Situated on an island state off a vast continent, this airport first opened its doors in 1930 and offers a chance to rediscover the long-lost “devil” inside you. The nearby town, named after a Captain, born in Cornwall, may be a far cry from its namesake, but it’s every bit as inviting.

      Cessna_172SP - 2025-03-28 13.44.13.jpg Cessna_172SP - 2025-03-28 13.49.54.jpg

      Don't you just hate runways with no numbers! 

      Well done to ayryq, XPJavelin, J.K., skycycle, MarcXP, halldorp, Frank H, basmartin, thelofiboy, Dennis Powell, Binky, Albert Tanneberg, and 7fifty7, who all correctly guessed, Cannes–Mandelieu Airport (LFMD).

      X-Plane 12 Tips

      This forum section provides tips for solving common and not-so-common X-Plane 12 problems. 

      https://forums.x-plane.org/index.php?/clubs/76-x-plane12-tips/

      By Dave Britzius

      This week's X-Plane Videos  

      Flight Factor Airbus A350 for X-Plane 12 | LFPG-EHAM

      https://www.youtube.com/watch?v=4FNpsG-Ni8w&ab_channel=Q8Pilot

      The All Black Shuttle - Thranda PC-12 | X-Plane 12

      https://www.youtube.com/watch?v=LVIzwbXb7To&ab_channel=TheFlyingDad

      Ultimate Vulcan Display - Barrel Rolls, Loops & extreme low level

      https://www.youtube.com/watch?v=m4as8gfJhkQ&ab_channel=ColdWarJets


      _________________________


      Posted By: Dominic Smith @ 28 March 2025 - 7:14 pm Comments: 15 - View Comments
    • Released! VSKYLABS Robinson R44 Raven II v4.0 (X-Plane 12)
      Available here: https://store.x-plane.org/Robinson-R44-Raven-II_p_1315.html

      AP1GczMzRSIO4N5QMF4ue8eaxsnyKjJ8efc_V_Cz

      The VSKYLABS Robinson R44 Raven II v4.0 is a major update release that brings deep enhancements to flight dynamics, refined visuals, deeper systems integration and aerodynamic improvements based on the latest developments in real-world Robinson R44 Raven II.

      The VSKYLABS Robinson R44 Raven II is a flagship project in the VSKYLABS ‘Test-Pilot’ Series, pushing X-Plane 12 to its limits with professional-grade simulation capabilities.

      What’s New in v4.0:

      • Major Flight Dynamics Overhaul:
        • Updated airfoils.
        • Re-engineered flying surfaces.
        • Precision tuning for even more accurate autorotation performance and handling.
        • Enhanced engine power gradients for refined hovering, climb, and cruise performance.
      • New Robinson Empennage (Tail) Design:
        • Features the latest symmetrical horizontal stabilizer, improving high-speed roll stability and overall safety.
        • Option to switch back to the legacy tail configuration, on-the-fly.
      • Systems & Interactions:
        • New VSKYLABS ‘Cockpit-Builders-Heaven’ assignment layer: Assign all aircraft switches, knobs, and interactions via a dedicated X-Plane 12 assignment layer.
      • Graphics:
        • Complete interior texture/PBR overhaul (shell, seats, doors, instrument panel).
        • Updated liveries.
        • Updated v4.x Paint Kit.
      • Documentation:
        • Updated POH/manual

      Available now via the VSKYLABS Store, also available through SkunkCrafts Updater.

      Due to the magnitude of the update, it is highly recommended to download the new v4.0 base package from your store account.

      Development notice:
      The VSKYLABS development of the Robinson R44 project for X-Plane flight simulator was acknowledged by the Robinson Helicopter Company. However, it is an independent VSKYLABS project which is not affiliated with the Robinson Helicopter Company.

      AP1GczNJecELFO_bUdglxIx4F76FNUHjr-Bz82_8

      AP1GczPFJ1VNFCtIDlMc3LARVjhVGLr6rRJAE1GD

      AP1GczOyjqo960q5USgNUu6ZnsMbN10h3NvJLy_w

      AP1GczO17p-7Ez3IH-zzmi5ucHjvSF3j9ot5DgFH

      AP1GczOcg4LunCG6Q7jwpvslZsOja5SnXCoqLuZm

      AP1GczM4AByp8raF0oGCVGcB_0SB5oo2pvKExhzQ

      AP1GczMXaY6HcVF-SXe2X8Wxs4ZZhxuYQnX7CUzo


      Posted By: VSKYLABS @ 27 March 2025 - 1:52 pm Comments: 3 - View Comments
    • G1000-Cover-200x286.jpg Free update for all existing customers.

      Just re-download from your store account.

      If you haven't bought it yet, you can get more details here.

      What's new?

      Version 1.1 (March 24th 2025)

      • I have added a Clickable Table of Contents and improved the navigation.
      • I have made some clarifications and expanded explanations to various topics
      • Corrections and updated links - Typos fixed (those pesky gremlins escaped me before - I think I have got them all now!).

      Here;s a screenshot of the new Table of Contents.

      G1000-toc.jpg


      Posted By: DaveLTB @ 24 March 2025 - 7:35 pm Comments: 1 - View Comments
    • Rotate-MD-80v1.51-01.jpgWe are releasing the Rotate MD-80 v1.51 for X-Plane 12. On this occasion we have focused on adding some features and adjustments to keep up with the latest X-Plane 12 developments.

      This version includes Autoland mode, Terrain display and support for Apple Silicon architecture. It also includes tuned performance model and predictions to match the latest X-Plane changes, as well as a few fixes that were reported during the last iteration.

      You can use SkunkCrafts Updater to get the latest files:
      SkunkCrafts Updater information for Rotate MD-80v1.50 and up.

      Here is the complete changelog:
      - Added AUTO LAND mode to autopilot.
      - Added AUTO LAND test.
      - Added AUTO G/A mode and annunciators.
      - Added MAP mode with terrain display to the WX instrument.
      - Added compatibility with Apple Silicon architecture.
      - Added PUSH position for altitude control in FGCP.
      - Added compatibility of lights for NewSky and other third party addons.
      - Added compatibility with improved X-Plane de-icing system.
      - Improved outflow valve wheel behavior.
      - Improved autobrake friction to match landing distances.
      - Improved brake temperatures logic.
      - Tuned engine performance and fuel burn.
      - Tuned aerodynamics.
      - Tuned localizer guidance.
      - Improved FMC performance predictions.
      - Fixed CTD when xPilot or other addons write to multiplayer plane's datarefs.
      - Fixed RTO triggered with aircraft stopped.
      - Fixed transmission for MIC selection in Audio Control Panel.
      - Fixed vertical speed control wheel actuator in VR.
      - Fine tuned some sounds.
      - Fixed pressurization loss when descending in idle.
      - Fixed a bug in vertical deviation indication.
      - Fixed a bug in VVI display.
      - Fixed autopilot mode transition from FMS-EPR to EPR-LIM.
      - Fixed geometry in IRS annunciator.
      - Added commands to control lights.
      - Fixed minor bug in OpenAL initialization.
      - Fixed a memory leak in VR when floating windows are resized.
      - Fixed a bug in navaids processing during initialization.


      Posted By: cucoman @ 22 March 2025 - 7:05 pm Comments: 12 - View Comments
    • Sunday 23rd March - What's New in the World of X-Plane

      Welcome to our weekly roundup of everything X-Plane.

      Here you find a snippet of this week's major events, including standout freeware releases, X-Plane 12 news, developer updates, plus reviews from the guys and gals at X-PlaneReviews.

      If you enjoy staying up to date with all things X-Plane, please consider following the Weekly Digest (remember you need to be registered).

      Untitled.jpg

      The above image was taken from one of our featured articles...

      Payware Releases 

      San Francisco XP12

      https://store.x-plane.org/San-Francisco-XP12_p_2015.html

      PA-28-161 WARRIOR II XP12

      https://store.x-plane.org/PA-28-161-WARRIOR-II-XP12_p_2014.html

      RJTT - Tokyo International Airport

      https://store.x-plane.org/RJTT--Tokyo-International-Airport_p_2013.html

      London XP 12

      https://store.x-plane.org/London-XP-12_p_2012.html

      Freeware Developer News

      Bell XV-15

      https://forums.x-plane.org/index.php?/forums/topic/319978-bell-xv-15/#findComment-2887576

      Airco DH2 in Development

      https://forums.x-plane.org/index.php?/forums/topic/327993-airco-dh2-in-development/&page=3#findComment-2886134

      For additional insights and updates, make sure to delve into the recent posts in the portal. Remember, the newsletter and portal work hand in hand to keep you informed.

      Freeware Files

      Scenery

      X-Plane 12

      Italy GA Airports - Veneto & Trentino 2.1

      https://forums.x-plane.org/index.php?/files/file/94762-italy-ga-airports-veneto-trentino-21/

      Nassau & Paradise Island

      https://forums.x-plane.org/index.php?/files/file/94742-nassau-paradise-island/

      LZKZ Kosice

      https://forums.x-plane.org/index.php?/files/file/94726-lzkz-kosice/

      Add XP12 Weather effects XP11 Sceneries - XP11 to XP12 Conversion 2.0

      https://forums.x-plane.org/index.php?/files/file/94782-add-xp12-weather-effects-xp11-sceneries-xp11-to-xp12-conversion/

      If you’re a freeware developer working on a project and have some news you would like to share, please contact me via PM and I will cover it in the next update.

      X-PlaneReviews 

      Don't forget to check out the latest articles from the guys at X-PlaneReviews:

      Scenery Review: NSFA - Faleolo Intl. Airport - Samoa by Cami De Bellis

      https://xplanereviews.com/forums/topic/18630-scenery-review-nsfa-faleolo-intl-airport-samoa-by-cami-de-bellis/

      By Dennis Powell

      Aircraft Review: 902X-NTR No Tail Rotor by vSkyLabs

      https://xplanereviews.com/forums/topic/18629-aircraft-review-902x-ntr-no-tail-rotor-by-vskylabs/

      By Stephen Dutton

      Airport of the Week

      Can you guess the name of the airport below?

      If so, why not attach a screenshot (no real photographs or additional clues) in the comments section...but DO NOT mention the name (gives others a chance) :)

      Clue: Located on the coast with mountains in the distance, this airport is a popular stop for private jets and general aviation. With film stars never far away, it offers a scenic approach and a taste of luxury…just don’t expect anyone to roll out the red carpet for you (well, not yet) :)

      Cessna_172SP - 2025-03-21 16.58.51.jpg Cessna_172SP - 2025-03-21 17.00.10.jpg

      Oh...I've removed the runways numbers because I know how sneaky some of you are! 

      Well done to ayryqroyaloakMarcXPJ.K.thelofiboyIceairskycycleHan_Solo, and ACRepp, who all correctly guessed, Ålesund Vigra Airport (ENAL).

      X-Plane 12 Tips

      This forum section provides tips for solving common and not-so-common X-Plane 12 problems. 

      https://forums.x-plane.org/index.php?/clubs/76-x-plane12-tips/

      By Dave Britzius

      This week's X-Plane Videos  

      X-Plane 12 | Toliss Airbus A320neo | KOSP Sound Pack

      https://www.youtube.com/watch?v=E4jzefNwP-0&ab_channel=Q8Pilot

      How To Setup & Pushback Like a Pro in X-Plane 12 [Free Addon]

      https://www.youtube.com/watch?v=hj9AOThb250&ab_channel=AviationWithElliott

      FIRST FLIGHT of the World's biggest RC Boeing 7779X, with Tyler Perry

      https://www.youtube.com/watch?v=PXZXRhau9Jo&ab_channel=RamyRC

       

       

      See you next week
      __________________


      Posted By: Dominic Smith @ 21 March 2025 - 9:18 pm Comments: 14 - View Comments
    ×
    ×
    • Create New...